The newest addition to the Bazaar, a strange religious group that emerged recently from the south. Their beliefs are a closely guarded secret which has led to them being being even more xenophobic than the Bunkers. Fiercely loyal to their founder and ways, the Cultists are often the hardest group to deal with, despite their obvious need to make trades.
Resources: Food x3, Medicine, Labor, Slaves x2, Tools x2, Luxuries, Scraps, Vices
Trade Routes: Food x2, Tools, Vices x2
Bottle Caps: 6
Vital Scarcity: Fuel, Water
Requested Scarcity: Clothing, Entertainment
Problems: Growing Radiation, Eaters
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